A short Google search turned up some very informative sites and among them was the algorithm for nanometer to RGB conversion. What seems to be the oldest search result is a conversion algorithm written by Dan Bruton in FORTRAN. You may also be interested in the Color Science site from the same author. As I was a bit confused by the FORTRAN code, I also used what appears to be a translation of this code into C#. I know C# about as much as FORTRAN but the syntax was more understandable to me. My only contribution was a literal translation of the algorithm into Python.
The function takes a value in nanometers and returns a list of [R, G, B] values. Although a PIL putpixel function requires a tuple, I found a list more flexible in case you want to change the values e.g. according to measured intensity. So, here is the code:
def wav2RGB(wavelength):
w = int(wavelength)
# colour
if w >= 380 and w < 440:
R = -(w - 440.) / (440. - 350.)
G = 0.0
B = 1.0
elif w >= 440 and w < 490:
R = 0.0
G = (w - 440.) / (490. - 440.)
B = 1.0
elif w >= 490 and w < 510:
R = 0.0
G = 1.0
B = -(w - 510.) / (510. - 490.)
elif w >= 510 and w < 580:
R = (w - 510.) / (580. - 510.)
G = 1.0
B = 0.0
elif w >= 580 and w < 645:
R = 1.0
G = -(w - 645.) / (645. - 580.)
B = 0.0
elif w >= 645 and w <= 780:
R = 1.0
G = 0.0
B = 0.0
else:
R = 0.0
G = 0.0
B = 0.0
# intensity correction
if w >= 380 and w < 420:
SSS = 0.3 + 0.7*(w - 350) / (420 - 350)
elif w >= 420 and w <= 700:
SSS = 1.0
elif w > 700 and w <= 780:
SSS = 0.3 + 0.7*(780 - w) / (780 - 700)
else:
SSS = 0.0
SSS *= 255
return [int(SSS*R), int(SSS*G), int(SSS*B)]
The output value's range is 0 -- 255. The code could use some streamlining, but even in this form it is fast enough for an occasional image.
Here is whole visible spectrum as made by this function:
... and a line spectrum of our decades-old mercury vapour lamp:
Finally, in case you want to read more about computer colour science:
Rendering spectra
Colour Rendering of Spectra